Wednesday, 15 October 2014

Week 02 - Film Project Start

Having finished with the asset swap project that I posted about last time, this week was spent fully on the film room project.
I mentioned last week that we had decided to change rooms from one in game of thrones to Andy’s room in Toy Story 3.



I was still a little worried that our idea would not be approved again, however we had another dragons den style presentation on Thursday that went surprisingly well.

I didn't realise until we put all our work together into a power point how well the project was going, and our idea project was given the go ahead with no problems at all.

 Most of last week was spent doing analysis on the visual design of the scene. We all contributed with some colour breakdowns and value studies. Here are a few of my value studies of other shots of the same room.



And a colour breakdown of the shot we are recreating.



So that we would always know what we were supposed to be doing on the project I made an assets list and as a team we divided up the assets as fairly as we could. We tried to make sure that everyone had an equal amount of work to do.

Asset List

I also tagged on a triangle count to the asset list document to keep us under budget. Using excel also made it really easy to update as more models were completed to see how the tri count changed.

In our Critical studies lesson this week were shown how to use the perspective match tool. Which is an incredibly powerful tool that helps us model our scenes to the correct scale, so we all made a white box of Andy’s room during the lesson and chose the best one for all of us to use as a reference for scale.

An early realization of this project was that the lighting and materials would have to be spot on for our version of Andy’s room to look anything like the one in the film. I volunteered to me the “lighting guy” for our team.


The above picture shows the teams chosen white box model in UE4 with a default material applied and a single directional light for the sunlight coming through the window.

Now there is a basic material applied with a 50% grey base colour and 50% roughness, I think this shows how important the materials will be to the lighting of the scene as there is still only 1 light, but the room is illuminated almost entirely by bounce light.


All in all the highlight of my week was how well the presentation went, it was a massive boost in our confidence for the project as a whole. 

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