Sunday, 8 March 2015

Week 23 Zelda Progress

Week 23

This week I really feel like I've made some progress on the Zelda level
So after a lot of testing, I finally have a modular system down that allows me to create a level with some resemblance to the original visualisation.

PIC

It’s a pretty bad screenshot but the resemblance is there.
After looking more at the way the artists in Skyrim had done it before, I changed tactics from making whole “rooms” that connected, to creating the building blocks for the “room” itself. This allows much more control.

I started with a corner piece, a wall piece, gate within the walls, and some bridge pieces, as well as the steps over the wall seen here

PIC

I decided to add in some inverted corner pieces as well. They aren't in the original design but they could come in handy to create more variation if the design is to be added too in the future.
Here is a breakdown of all the pieces I have made so far.

PIC

I have had to make quite a few “hero pieces” to get the same layout as the in the visualisation. “Hero parts” is a term used to designate parts of a kit that will most likely only be used once, the temptation is to spend a lot of time on these hero pieces to make them look good. In reality time is much more worthwhile spent on the non-hero pieces, as they will be used over and over again, any flaws in those pieces will be much more readily noticed.


Such as the floor piece with a whole, and the parts that create the shallow pond. 

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