This week I thought I would write about some of the
potential game mechanics I've been working on
The rest of the group are all helping visualise our ideas,
that area is not my strong suit, and no one else really understands or really
wants to understand the blueprint system in Unreal Engine.
So I suppose you could say I am a one man R&D department
at the moment.
One idea I have been toying with is portal doors, I feel
they would fit well within the Alice in wonderland theme as in the book she
does walk through a few doors into worlds that shouldn't really exist beyond
them.
The actual teleportation of the player is quite easy to
accomplish. There is in fact a teleportation node in the blueprint. All that
only input that is required is the absolute world position of the destination.
The visual effects of the portal will be a little more
challenging, ideally I would like to achieve something like the effect in the
game Datura
Also seen in Monsters Inc., I think it’s fascinating seeing
a whole other world from only one side of a doorway unsupported by surrounding
walls.
I have started trying to fake this using a 2D scene capture
actor, the same thing I used to create the TV effect. While there are so many
great things about using UE4, one thing I am slightly annoyed about is that the
perfect feature for what I want to achieve existed in Unreal engine 3. There
was an actual portal actor that worked in the same way as the doors do in
monsters Inc., without even faking it. Unfortunately they have not added this
feature back into UE4, so I am left to my own devices.
I have seen one person successfully recreate it, but they
went beyond blueprints and used C++, something I will not be able to pick up
during this project. Just being realist here, I would love to learn it one day
but I do not think I could learn it in time to be useful in this project.
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