Saturday, 1 November 2014

Week 05 Starting the Turret Project

Now the film room project is over this week I have been working on the new project set for us.
The Turret Project.

I am quite excited for this project because we get to create a game asset that has some real in game functionality.

The tutors have kindly set up a blueprint system for us to work with. A turret comprised of 3 parts automatically tracks you in game, and fires projectiles at you. All we have to do is replace the parts with our own models.

The 3 parts the base, the pivot, and the actual gun itself with a barrel.
The base model looks like a pretty generic gun on a stand. The tutors have also made an example turret to show us how a fully fleshed out idea might look using the template.

The thing is as long as the parts have the correct pivot points set up, they don’t really have to resemble the placeholder parts. This means that we can get really creative with this project.
Mike Kelly showed us the design process he went through to get to the end turret design, so I will be trying to mimic it during this project. He started by making a photo bashing kit of interesting silhouettes and making many variations.

Of course I've started the project by trawling through Pinterest, I sometimes wonder where we would be without such an incredible resource.

At the beginning of the week I didn't really have any ideas on what to focus on, so I was just bashing generic gun and turret silhouettes together. This didn't lead to any particularly interesting results so I changed tack.


To give my turret a little twist and take it away from the generic, I am going take inspiration from Japanese siege weaponry and rockets. 

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